
Reaching agreement between everyone involved with the project – State Rail, the State Government, private owners of the land – proved difficult. Station entrance opposite Degraves Street, 1920s Retail shops were included in the design, the revenue from renting these spaces intended to offset some of the cost.īut almost immediately, the council ran into difficulties. Degraves Street, a busy thoroughfare in its own right, was directly opposite the Western entrance to the station, the council planned to connect the two with a pedestrian tunnel. To alleviate these problems, the council considered several plans, including a pedestrian bridge over Flinders Street.įinally they settled on an underpass. Flinders Street had also become a notorious traffic danger spot, with a high number of accidents occurring near the station. Queues were common during busy periods, causing delays to services. In 1927, Melbourne City Council began a review of pedestrian access to the station, and traffic flow along Flinders Street.Īs the station had become busier, congestion had begun to cause problems. Bustling: Flinders Street Station, circa 1930 From the first, it was one of Melbourne’s most iconic buildings, and one of its most utilised.īy the 1920’s, an average of 250 000 passengers used the station each day, making it one of the busiest railway stations in the world. When it was built in 1854, Flinders Street Station was not only Melbourne’s first train station, but Australia’s.Įlaborately designed and sitting at the middle of a heavily used public transport network, the station was both an important piece of infrastructure and an architectural ornament to the city. Go up.The Degraves Street Subway is a thirty metre underpass, providing an underground entrance to Flinders Street Station. TUNNEL 18 We're almost out of here! Run forward and up the stairs. Run down the tunnel, up the stairs and through the door to be close to the exit these long and boring sewer tunnels. Run to the door at the end and go through it. TUNNEL 16 Jump straight into the water and go forward (south on the map). TUNNEL 15 Run forward to the very end and go through.

Answer honestly, or answer in the order of "No, No, Yes." You'll get a GOLD PIPE and a SILVER PIPE. An angel will rise and ask you three questions. Run across the bridge and to the exit door.Įxtra Feature Note: In a replay game, walk up to the water and press the action button (X). If you cross the bridge without using the DRYER, you'll die. After that, watch the cut-scene where Heather drops it into the water, electrocuting the creature described in the note from the last room. TUNNEL 14 Near the door, to the right, is an outlet. Hmm, is there a monster in the water? Remember that. Kill or avoid them and head left to the door on the right wall. TUNNEL 13 Run forward and watch for the Numb Body creatures.

TUNNEL 11 As you enter, you'll see another door across Heather. TUNNEL 12 Run back down the way you came and through the door at the other end. There's nothing else of interest so just exit. STOREROOM 2 Run forward and on the chair is a DRYER. TUNNEL 12 Run up the stairs and across another bridge. TUNNEL 11 Turn right and run along the platform. TUNNEL 10 This place just won't end, won't it? Run over the bridge. You'll reach an annex room with a set of stairs. ENGINE ROOM Run to the engine panel up the small pathway and use the OIL-FILLED BOTTLE in the fuel tank. Then head for the intersection to the left and turn there. Nearby is an oil machine so use the WINE BOTTLE so it gets filled with oil. To the right wall is a save spot, so save if you want to. U.P OFFICE Search the desk in front for HANDGUN BULLETS and SHOTGUN SHELLS (no Shotgun Shells in hard mode).

Kill or avoid the monsters and then turn right at the second intersection.

TUNNEL 9 Run forward, passed the first intersection. TUNNEL 8 Turn right and run down, and then turn right at the next intersection. Run down to the door at the opposite end and pass through it. TUNNEL 7 This is just a long, empty tunnel. TUNNEL 6 Run forward and you'll see some Pendulum enemies, so kill them or avoid them. In hard mode, there will be more Numb Body monsters to slow you down, right when you enter the room so be ready to dodge or kill them. TUNNEL 5 Turn left and then make a right at the intersection. After that, search to the right for two HEALTH DRINKS and BEEF JERKY and then exit. Go through it.ĭEAD END TUNNEL Run to the end for a WINE BOTTLE. TUNNEL 5 Kill all the Numb Body creatures, especially the giant one and keep going straight through a door to the right. It's another melee weapon but essentially too hard to use to be useful. On the left side of the room near the lockers is a MAUL (or a mace, rather). STOREROOM On the left wall is the UNDERPASS MAP. TUNNEL 4 Run forward and kill all the Numb Body creatures at the intersection. TUNNEL 3 Run forward and go through the door on the right.
